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"bob h" <omn### [at] charternet> wrote in message
news:3c6f1f89@news.povray.org...
> "Wanderer On The Road" <non### [at] fakeaddresscom> wrote in message
> news:3c6ed704@news.povray.org...
> >
> > Is that's what is limiting the material map to 8bit color as opposed to
24
> > or 32 bit?
>
> Yep. That's the downside to this, having to lower a 24 bit image to 8 bit
> and thereby reducing the image quality. You either get banded colors or
> dithering.
> I was going to use an example which would put the original image
underneath
> a clear material map so just the normals with specular highlights are
> overlayed. Could still be done that way too I guess, only need a second
> object to place the image_map on. Can't layer textures when material_map
is
> used, at least I don't think so.
Well actually I was thinking about image_maping the render on to a polygon
and then unioning that to the painter's canvas. Is that the sort of thing
you meant?
> About OE removing messages, check Tools menu, Options then Maintenance.
The
> delete after so many days is what does it.
Done. I'll mess with getting the thread back later.
--
Wanderer On The Road
Many religions are the story of man trying to reach out to God
Christianity is the story of God trying to reach out to man.
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